Kha on haxelib

Today saw the first proper haxelib release of Kha. There were some test releases before that didn't work for all targets but that should now all be fixed (if not, please don't just run away - file a bug report). Kha on haxelib is considerably faster/easier to get started…

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WWX News Part 3 - The Slides

These are the slides from the Kha presentation at WWX2015. The comments are new but mostly similar to the talk (the actual talk will be on YouTube later this month). It doesn't need any subtitles because it's Kha. The least popular... but clearly the coolest of all the Haxe game…

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WWX News Part 2 - Networking

Writing networked multiplayer games is a tough task, even when using some of the bigger game engines (for example Unity really doesn't provide much support for that at all unless you buy some additional third-party plugin). To make a game session robust in the face of potentially unreliable connections and…

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WWX News Part 1 - Export to Unity

I did a little talk at WWX 2015 which showed a bunch of new stuff. That talk will be on YouTube later this month, but meanwhile I'll try to detail all the new features right here in a series of blog posts. Weird things first, Kha now has a Unity…

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Breaking News 5

The Kha repository has been restructured to minimize download sizes. Where possible submodules have been replaced with binary only repositories - of course all the corresponding source repositories are still easily accessible on Github and updates to the binary repositories will always mention the corresponding revision of the source archives…

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khamake & koremake

hake and kake have recently been replaced with khamake and koremake. Those are ports of the original tools to node.js so you'll need to install that to use them from the command line. You don't need to install node.js when you use Kit because that itself is based…

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